The Radioactive atom is helpful when you need to clear unwanted atoms, but not so helpful when your molecule is almost complete.
Notice how all of the atoms that were bonded together have disappeared? The remaining atoms were not bonded to the others.
The Radioactive atom will zap any and every atom in the bond chain. This means that an entire group of bonded atoms will be removed, with no points tallied.
Place the Radioactive atom to see what happens.
If you build a Multiplier atom into a molecule, the value of the completed molecule will increase by the indicated factor when it becomes stable.
Since the Mystery atom did not bond to the Multiplier atom, it only needed three bonds and, therefore, is satisfied.
Notice how it bonds to the three atoms around it? This indicates that it needs at least 3 bonds. It could need 4. We can find out by placing an atom next to it.
The next atom is the Mystery atom. You must figure out how many bonds it needs. Click where indicated to move it to the playfield.
While a Speed atom is on the playfield, atoms falling in the vial will speed up. Several Speed atoms on the playfield can cause trouble.
The next special atom is the Speed atom, known by its rabbit symbol. Click where indicated to place it in the molecule.
Once a Heavy atom is placed, it can't be switched; therefore, it's there to stay. You'll want to place Heavy atoms wisely.
There are special atoms in Chiral. We will demonstrate their properties here. Click where indicated to place the Heavy atom.